My Walk Animation... Any tips?

Ok, so I’ve been working on getting this walk cycle for my enemy to look right. Any tips on how to make it look better? I kinda like it but it seems like I could still improve it a bit. So what do you think, should I keep it the way it is, or improve it?

Oh, and the arms haven’t been added yet :stuck_out_tongue: and the gif is kinda slow… it looks a bit better at a higher fps

-Blayke

lol, a tip:

record yourself walking. Try to copy it.

It’s kinda tough when you’re not animating a human but rather something that has very short legs.

I love your character!

Have you seen this site?
http://www.idleworm.com/how/anm/02w/walks.shtml

The limbs seem slightly off sync.
For a standard walk, on each step, the body should go down and lift, you’re performing two steps (1:left 2:right) So the body should go down and up twice.

I like it, it looks really great. The only thing I would say is it doesn’t loop well. It looks like he is taking 2 steps, pausing for a moment, and then taking 2 more steps. Like he is strutting.

I think the biggest problem is that you’re not respecting the center of gravity. As it is, for most of the cycle, the center of gravity of the character is behind both of his feet, which would cause him to topple over.

Thanks for the info guys! I agree that I did make it kinda lopsided, but hoped it would still look fine, but I think I will go back and fix it. I’ll try to make it loop better! I’ll be sure to post a better version after I get my homework done and correct it :stuck_out_tongue:

Thanks again!

-Blayke :smile:

Right now you don’t have any up and down on the character at all, so it looks like his bones are growing and shrinking every time he walks, try walking in a perfectly straight line without letting your hips move up and down, you have to walk with your legs constantly bent.

Take a look at the attachment I made in 3d.

As you can see the hips need to move up and down in order to accommodate the bends in the knees.

As well keep the volume constant in the shape through stretch and squash techniques. These other tips can help as well

Studying early Disney Studios animation evolutions can help you get a real grasp on line animation.

HTH
BTH