"/n" not working

Hello, I’ve been following the unity ‘Text Based Adventure Game’ tutorial, but have run into a problem.
/n does not create a new line. it simply shows up in my text, like so, “lorem ipsum /n”
I am pasting the entire script because I am not sure where this problem originates from. Any help is greatly appreciated

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class gameController : MonoBehaviour
{
    [HideInInspector]  public roomNav roomNavigation;

    List<string> actionLog = new List<string>();

    public Text displayText;

    void Awake()
    {
        roomNavigation = GetComponent<roomNav>();
    }

    void Start()
    {
        DisplayRoomText();
        DisplayLoggedText();
    }

    public void DisplayLoggedText()
    {
        string logAsText = string.Join("/n", actionLog.ToArray());

        displayText.text = logAsText;
    }

    public void DisplayRoomText()
    {
        string combinedText = roomNavigation.currentRoom.description + "/n";

        LogStringWithReturn(combinedText);
    }

    public void LogStringWithReturn(string stringToAdd)
    {
        actionLog.Add(stringToAdd + "/n");
    }
}

The escape character is the backslash "", not the slash “/”

Try

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class gameController : MonoBehaviour
 {
     [HideInInspector]  public roomNav roomNavigation;
 
     List<string> actionLog = new List<string>();
 
     public Text displayText;
 
     void Awake()
     {
         roomNavigation = GetComponent<roomNav>();
     }
 
     void Start()
     {
         DisplayRoomText();
         DisplayLoggedText();
     }
 
     public void DisplayLoggedText()
     {
         string logAsText = string.Join("

", actionLog.ToArray());

         displayText.text = logAsText;
     }
 
     public void DisplayRoomText()
     {
         string combinedText = roomNavigation.currentRoom.description + "

";

         LogStringWithReturn(combinedText);
     }
 
     public void LogStringWithReturn(string stringToAdd)
     {
         actionLog.Add(stringToAdd + "

");
}
}

"
"
is the correct way.