N00B question: everything turns pink

I’ve just started with Unity, using a Zenva course to learn about creating objects, scripts etc.

Every project that I create works fine, but the next day when I re-open them ALL of the objects are pink. This happens with every project I create. They are very simple projects, containing only a handful (less than 10) of objects.

I’ve googled for this and can see that it has to do with the objects losing their materials, but the answers are so far above my current skill level I have no idea how to fix it.

Is there a simple setting or something that I need to do differently to fix this?

thanks, Tim

Unity v 2018.2.11f1
Windows 10 pro, 8GB ram

your missing texture maps… make sure your assets… I mean texture image files are under your Unity project’s asset folder

you are not by chance using a folder that is being synced to dropbox or something? (because I used to do that, work on my laptop and pc using the same dropbox folder, and it’s not a good idea, I think)

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Thanks @DerrickMoore for your quick response.

I can see that there are no materials / texture image files in the asset folder.
But with these simple projects, that are just object manipulation tutorials, I haven’t assigned materials to the objects. The Material setting is: “None (Physic Material)”. But I can still see it as a kind of light grey when I first create it.

Perhaps what I am seeing is expected behaviour for objects that haven’t had materials assigned yet? They show up as grey when first created, but pink when the projects is closed and re-opened? Is that correct?

The pink is just a special color chosen to tell the developer you are missing textures. No idea why you’re seeing them as grey first.

check and see, the light grey, might actually be a ghosted default material from Maya or something… Iv’e seen it in obj files I’ve gotten from CGTrader in the past (I keep promising my kid I’d make him a car game, so I got lots of car models from the web…) in which case the material comes in as “transparent” and you can see the background through it…

but, yes, expected behavior, I think

hmmm maybe you could delete the object, reimport it, and then drag it back into scene?