I have exported a non-animated model into FBX format, named “creature.” In the same folder, I have exported numerous FBX animation files, named “creature@anim1”, “creature@anim2”, etc.
Unity doesn’t seem to be correlating these files together automatically. If I bring “creature” into the scene, give him an animation component, and manually hook up the animation clips from each FBX, the animations play fine, so I know the export is working correctly. What’s going on?