Now I don’t know if I am missing anything, but after compiling a game I got the error "The type or namespace name `UnityEditor' could not be found. Are you missing a using directive or an assembly reference?"
Compiler strips UnityEditor.
Use…
#if UNITY_EDITOR
using UnityEditor;
#endif
...
Also need to do that for any editor code inside your runtime scripts.
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Thanks for that, seems to be working fine
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