Naming animation clips in 3dsMax

Hi,

When I import animation from 3dsMax AnimationClip is always named “Take 001” (no matter what is the name of the file). That causes a problem when you need to assign that several such animation clips to one Animation component. Is there a way to control that name from 3dsMax? Or do I have to do some renaming in Unity?

Thanks,
Paulius

Hi Paulius,

One approach is to use the second export method for meshes: http://unity3d.com/support/documentation/Manual/Character-Animation.html#ImportFile

using the @ method

that way all animations are created automatically and added to your source mesh

There isn’t a way to set up the animation track names in 3dsmax that I’m aware of. But there is a check box to export the animation with the max scene name.

I ended up using the scene name checkbox and creating the named tracks in the Unity editor. If you create multiple animations in one max file it’s quite a simple process to add the tracks. The method is explained in the URL the last person provided in the post above.