I am trying to use some of the 3d assets provided by nasa (specifically: Mars Global Surveyor | NASA)
I tried opening it straight with unity and it was untextured. I then opened it in blender and tried to package all the textures with the save file. Opening this in unity is better, however incomplete. For example the exhaust part on the bottom appears as a white cube, and the nice textured foil areas appear solid.
Should this be expected or should a blender model appear accurately in unity?