Hey everyone. I’ve put up a lot of free Unity goodies. Today is a full free project of a Nascar driving demo. It’s pretty decent physics for a Nascar Stock car. The track is based off of Daytona International Speedway.
Anyways, go check out the freebies at www.fatboxsoftware.com, check under the Resources tab.
Very cool. I know the market is saturated but I wish you success in your endeavors. That stuff looks pretty nice. I’m trying to find the Castillo de Marcos you started. Not necessarily to download but I want to see how you done. Is it still around?
Well it’s all free stuff, so folks can take it if they need it and leave it if they don’t. I make minimal ad revenue from the site regardless. The Castillo is still in progress, nothing worth showing at this moment. Bill paying work has taken over the last year or so.
@crucio777 - I dunno what the issue is. I look in my Google Analytics account and see I have a lot of folks coming in from that OS and Browser fine. I think it might be something with your setup or machine?
@ JamesArndt anyway not a big issue it opens properly in ie (not in firefox for me) and no i don’t think so my machine has to do anything with it ,anyway thanks for your awesome/sweet work
@crucio - it is all flash based, maybe thats the issue? @RushRage - thanks man! @JeffMorris - Its pretty easy actually. Create a second camera and place exactly how you want it to look in the car. You then have to create a simple script that says switch to that camera when you press a button on the keyboard, like 1,2 or 3. You would set that script to disable the exterior camera on that button press, and enable the interior camera. Make sure to script in another button to do do the inverse so you can get back out to the exterior camera.
I have a tutorial on Youtube for doing this exact thing at: http://youtu.be/sWZb39rpCBg
Actually I could use some help figuring out how to keep the player car from riding up the side wall. It’s the box collider that’s on the player vehicle, it slides up the wall at high velocities. I’ve tried setting Physics Materials on the wall and the car’s collider to all kinds of settings, but to no avail. There has to be some kind of solution. I can’t mask the layers from recognizing each other either, as the car has to collide with the outter track wall.