Hi everyone,
I have this problem:
My game registers at the master server and is visible to all clients. The clients in my LAN can connect to the game (by directly using the LAN ip) as long as they disable the NAT punch through.
The clients outside of my LAN see my WAN ip and they’re not able to connect to my game (neither with or without NAT punchthrough).
On the other hand, if one of my friends is hosting a game I can connect to their server without a problem…
Has anyone encountered a similar problem?
Thanks for your help ![]()