I may miss something, but does Unity 5.6 support NAT Traversal now? There was information, that starting from version 5.6 Unet shall have this feature, but I am not sure ![]()
NAT punchthrough is on Unity’s list for features they plan to add before the end of the year
https://blogs.unity3d.com/2017/03/17/update-on-unity-multiplayer-current-and-future/
5.6 no, the next one most probably yes, NAT punch is on the stability/stress testing phase now
hype hyyyype hyyyyyyyype
you have no idea how excited I am!
Any more info on this?
Are you allowed to completely turn off the relay server and just use this?
I know it doesn’t work in WebGl but is there something like NAT punch for WebGL that’d work in the future?
Andoid/IOS?
And how easy is it to integrate with steam?
ouch :0) a lot of questions
Any more info on this?
Are you allowed to completely turn off the relay server and just use this?
Don’t know, I’m developer I do not make business decision
I know it doesn’t work in WebGl but is there something like NAT punch for WebGL that’d work in the future?
We have plans to support websockets via relay, but i’m not sure that we will support tcp punch trow implemented on javaScript:)
Andoid/IOS?
Yes, sure
And how easy is it to integrate with steam?
we are working on Steam support right now, ETA? Don’t knowCan say steam is on first priority list
thank you very much for the responses ![]()
@ZoneOfTanks you could give my plugin a try for NAT Traversal. Unfortunately it does not work with web sockets. It is pretty easy to integrate with steam though at least for matchmaking purposes.