NATEnabled always False when registering with Master Server

I’ve already logged a bug for this - Even when registering a NAT enabled game, the MasterServer’s HostData returns NatEnable=false.

However, I was wondering if anyone has done any NAT punchthru testing with clients.

We just tried today and our tests failed miserably. Internally, things work fine though.

bump! - nobody using NAT punching… at all?

EDIT: Just got some info on this;

Thanks Larus! :smile: