shaun
1
I’ve already logged a bug for this - Even when registering a NAT enabled game, the MasterServer’s HostData returns NatEnable=false.
However, I was wondering if anyone has done any NAT punchthru testing with clients.
We just tried today and our tests failed miserably. Internally, things work fine though.
shaun
2
bump! - nobody using NAT punching… at all?
EDIT: Just got some info on this;
Thanks Larus! 