Native Application SpaceWarp

Oculus Quest (2) and (probably soon) Pico Neo 3/4 have Application SpaceWarp, which gives a great performance boost for VR (with trade offs of course).
Right now you need to use a custom Oculus URP/Core SRP/Shader Graph package to add support for it with motion vectors.

Is there any update on having proper support for application spacewarp in the default URP package?
It might be a big feature for slow pace VR games on standalone devices with Qualcomm chips

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@ devs?

Any answer?

bump

:frowning:

On the bright side, the pico sdk now also has it

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