Oculus Quest (2) and (probably soon) Pico Neo 3/4 have Application SpaceWarp, which gives a great performance boost for VR (with trade offs of course).
Right now you need to use a custom Oculus URP/Core SRP/Shader Graph package to add support for it with motion vectors.
Is there any update on having proper support for application spacewarp in the default URP package?
It might be a big feature for slow pace VR games on standalone devices with Qualcomm chips