Native audio plugin SDK debugging

Hello Unity,

I am working my way through native audio plugin development and was wondering if there is anyway to debug my native C++ code directly in Unity, and I am not talking about some fancy breakpoint, thread management etc, I am just looking for a simple console output.

Any help would be appreciated

cheers,
Armin

Ok so it seems I can simply user “std::cout” and follow the output in editor logs of unity, in case anyone was wondering.