Native Code Plugins Support for basic U3D iOS!

am i wrong, or it’s a new feature that “normal” iOS U3D can have native plugins?
(see the updated Real-time tools for 3D, AR, and VR development | Products )

i am new to iOS and have the basic license… for me it’s a really great news!!

thanks
stefano

yes you can now use plugins on the non-pro iOS license, they became a new feature on that end.

but with u3 the old occlusion culling is no longer present, u3 does occlusion culling through umbra which is a pro only feature

dreamora, is there any performance trade-of/penally. … call it like you want :), when using plugins?

no, cause if you don’t call the function nothing happens :slight_smile:
and if you call the function the pentalty will primarily be the one of the function you called

gut :smile: