I have a tester in my game who is experiencing a Native Crash - KiUserExceptionDispatcher. I have been able to identify that the issue is with the SkinnedMeshRenderer on a character. At least, the scene starts without crashing when the character is disabled. I have tried various setups without any improvement, and it seems to only occur on NVIDIA GeForce GTX 1660 SUPER. I have also tried all available APIs without any significant differences.
Do you have any ideas?
8969353–1233019–A4JUsocBxKg-OsgEk_pb_data.txt (690 KB)
Unity Version: 2021.3.23f1 URP: 12.1.1f1
GPU Skinning has no effect
Graphic Jobs has no effect
GPU driver up to date and also reinstalled
Hi, I’m having the same issue with HDRP but i don’t know the issue of the crash. Had you found anyway to fix it ? From cloud diagnostics it seems that one of my user has the same crash with same GPU.
Hi, I’m on URP, not using SkinnedMeshRenderer, and get this crash on many different GPUs. Were you able to make any headway?