Native Crash - physx::NpArticulationLink::release()

Hello,

I am occasionally receiving crashes on the Oculus Quest when calling Collider.bounds.Intersects(otherBounds). The colliders used are box colliders.

The report can be seen from here:
Link

4 functions are called repeatedly in code until it crashes. Since there are 255 lines in the report then perhaps some process ran out of memory and caused the crash? Unless of course 255 lines is the maximum the report can have.

What could cause this?

Are you using ArticulationBodies? I also found the code still somewhat unstable but I guess your question is better placed in the physics previews forum Unity Engine - Unity Discussions

Unfortunately, I can’t help with your error message.

What are articulation bodies? I am using a collider with a rigid body.

I don’t think it is better placed there because I am not using anything that is in beta or review. All of these functionalities (rigidbody, box collider, bounds.Intersect()) have been part of the framework for a long time. Or am I correct?

You are correct. From the error message I assumed you’re using the new articulation features from the current beta. I’m sorry for causing confusion.