Hello. I’m seeing the above error following an update to the 2020.3.21f1 LTS version. Builds all worked fine prior to the update. When I installed the update, I had the hub install the required SDK and NDK - if I choose any other SKD/NDK over those, it tells me, not supported… Scripting back end is IL2CPP.
I’m now drawing a blank from forum searches and my own limited knowledge in this area… Anyone know the solution to this one? Thanks.
The full error is:
Win32Exception: ApplicationName=‘/Applications/Unity/Hub/Editor/2020.3.21f1/PlaybackEngines/AndroidPlayer/SDK/tools/bin/sdkmanager’, CommandLine=‘–list’, CurrentDirectory=‘/Users/robertoliver/Unity Projects/GUDRT/GUDRT’, Native error= mono-io-layer-error (5)
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <0463b2ef957545c0a51b42f372cd4fbb>:0)
System.Diagnostics.Process.Start () (at <0463b2ef957545c0a51b42f372cd4fbb>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Utils/Program.cs:48)
UnityEditor.Utils.Program.Start () (at /Users/bokken/buildslave/unity/build/Editor/Mono/Utils/Program.cs:32)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.AndroidSDKTools.RunAndroidSdkTool (System.String toolName, System.String arguments, System.Boolean updateCommand, System.String errorMsg, System.String toolsDir, System.String[ ] warningsToIgnore) (at :0)
UnityEditor.Android.AndroidSDKTools.ListComponentsVersions () (at :0)
UnityEditor.Android.SDKManager.UpdatePackagesList () (at :0)
UnityEditor.Android.SDKManager.HighestVersionInstalled (UnityEditor.Android.SDKManager+Component tool) (at :0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKToolsDetector.GetVersion () (at :0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector.Detect (System.Version minVersion, UnityEditor.Android.PostProcessor.ProgressHandler onProgress) (at :0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (System.Version minVersion, UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector detector) (at :0)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTarget target) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTarget target) (at :0)
UnityEditor.PostprocessBuildPlayer.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:146)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:123)