Native extension for OSXStandalone target not found

I have a successful Mac standalone build of a PhotonNetwork multiplayer game, but I cannot open it. (I’ve always tested it on the web player. But now that it’s deprecated . . . )

Getting this in editor log: Native extension for OSXStandalone target not found.

Also, I cannot build for the other native extensions that are missing. I’ve never had to build my own plugins before, so I’m not sure how to address the problem. Any advice is greatly appreciated.

Other games have always built without a problem, but this is my first multiplayer. Is this a PhotonNetwork issue?

(Also:Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Native extension for Android target not found)

Thanks

@jaspercayne Did you solve this ? i am building it using jenkins for ios target and it is giving me same error.

I had a similar problem and the solution was to uncheck “Mac Appstore Validation” on the player settings. I have those same errors in my log files but builds seem to work just fine, so it gets confusing.
Hope it helps

it’s not a solution, just an observation: if you install Unity through the Hub, the Editor resides in some subfolder, eg.

/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app

Now in my case I created a symlink to make my scripts build agnostic of the actual version, say I linked

/Applications/Unity/Unity.app -> Hub/Editor/2018.3.2f1/Unity.app

on different machines to different versions, and that basically broke it… not sure what exactly happens…