Hi, I have a project where I’m testing 3D maps by using BingSDK for Unity.
Maps work in Unity and in preview on Android via Unity Remote but, I wanted to export the project into .aar
file and run it on native Android. After I do this and import .aar
files into Android Studio project the maps won’t show up except green blank screen is presented and the console is telling me that some native files are missing.
This is the error I’m getting:
System.DllNotFoundException: Unable to load DLL ‘MicrosoftGeospatialDecompressionNative’: The specified module could not be found.
If anyone had similar experience or can suggest a solution you are more then welcome. Thanks in an advance.