Native o plugin build?

Hello.

I’m curious, if i develop an app in Unity and want to deploy it on PC, iPad and Android devices, is it going to be build in the native language of each of the devices or do i have to have unity player installed an all of the devices?

Tnx.

Your app will be as follows:

  • on iOS, it will be AOT compiled to meet apple’s standards. Your players will have a playable app from the moment they download it.

  • same on Android except that it is compiled differently since it runs through the VM

  • I don’t normally build for standalone, but I’m pretty sure that they don’t need a plugin. It runs when its downloaded. JIT compiled.

So the answer is sort of. On Android and Standalone it isn’t fully compiled, thats done at runtime, but it is in a state that you won’t need to do anything to get it running.

These will be built native.

Tnx.
I know what VM is, indeed it’s at runtime. Good thing i dont need a player installed for it.