I’m probably missing something obvious, but could use a clear explanation.
I have some Native DLLs I call in a standalone version of my App which work. I make a webGL build, and it doesn’t work, usually complaining about missing DLLs.
I’m guessing the DLLs are not packed into the javascript during the IL2CPP > Emscripten pipeline, but kept as they are and referenced externally. I’m also guessing that because it’s a native plugin (dll), you can’t just make it work on a browser from a LoadLibrary() call? You would need a managed plugin? Am I way off?