Is it possible to add a native plugin to a custom package? I’m developing a custom package and would like to add an iOS specific plugin. This plugin works fine if I put the files in the Assets, but Xcode won’t recognize it if I put it inside my package. The structure of my package is somewhat as follows:
- MyPackage
– Editor
– Runtime
---- MyPackage.asmdf
---- PluginCaller.cs
– Plugins
---- iOS
-------- MyPlugin
---------------- MyPluginDef.m
---------------- MyPluginDef.h