But I just downloaded the new Unity and gave a try to HDRP, which turns out also has this functionality out of the box. However I spent half an hour exploring all the parameters and it was hard to figure out how to do even the simplest things, at the end I got almost something usable but not as pretty.
My question is, is this the same implementation in a more flexible package? (flexible as in, fits-all-needs with a million more parameters) or is it a new thing? Did it evolve from the other?
Hello. With the description you provide is hard to say why the result is “not as pretty”. But when exploring the fog key elements to keep an eye on would be Depth Extent (Lower values=smaller area=better quality), use Filtering (in advanced settings), enable High Quality volumetrics (in HDRP asset under Lighting tab). Also test in Playmode since some settings require multiple frames.
I found no issues yet, I was looking for subjective opinions, really. But I will play around with it some more and report back if I have any issues
Actually, I already found some neat features unique to this system that I find very appealing. Specifically how it integrates well with sky light. Adding extra lights did hurt performance quite a bit but I might be able to tweak their resolution to something acceptable.
I’ve been meaning to ask about this again. It was originally mentioned in a Unity Roadmap talk last year as being something that was coming in 2019.2, but that didnt happen, and rather than then getting an update on the plan, all talk of this fell silent!