NativeSlice<U> SliceWithStride method problem

“NativeSlice SliceWithStride” method looks like below, but I think there are some error process.

// Convert NativeSlice<T> to a new NativeSlice<U> to Contain type U element, start from "offset"。
public unsafe NativeSlice<U> SliceWithStride<U>(int offset) where U : struct
{
      NativeSlice<U> nativeSlice;
      nativeSlice.m_Buffer = this.m_Buffer + offset;
      nativeSlice.m_Stride = this.m_Stride; // Use old type stride?? or should use size of Type U
      nativeSlice.m_Length = this.m_Length; // Length should recalculate by Type U too !
      if (offset < 0)
        throw new ArgumentOutOfRangeException(nameof (offset), "SliceWithStride offset must be >= 0");
      if (offset + UnsafeUtility.SizeOf<U>() > UnsafeUtility.SizeOf<T>())
        throw new ArgumentException("SliceWithStride sizeof(U) + offset must be <= sizeof(T)", nameof (offset));
      nativeSlice.m_MinIndex = this.m_MinIndex;
      nativeSlice.m_MaxIndex = this.m_MaxIndex;
      nativeSlice.m_Safety = this.m_Safety;
      return nativeSlice;
}

Pls check it. Thx!

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