Hi,
I integrated the Facebook sdk and the game spark sdk in my project. Everything goes fine for android builds, however if I switch to iOS I get an exception on runtime.
exception of type il2cpp::vm:
:NativeThreadAbortException due to GameSparks or Facebook SDK
Does someone know how to debug this?
Thanks
Just to toss this out there, you may have better luck on the iOS subforum Unity Engine - Unity Discussions
Honestly, I don’t use GameSparks, so it’s hard for me to say. That’s not an error I’ve seen. We do use the Facebook sdk and haven’t had issues with it. Are you using the most current versions of both sdks?
looks like the exception is thrown on the timerscheduler.mm