NaturalEyes - Natural Eye Movement now available

Hey all, NaturalEyes ™ is up. Give a try, see what you think: NaturalEyes

Pretty much drop this onto an object and it gives the eyes a natural movement based on human physiology. Allows tracking multiple objects too. Even include eye blinking.

Now available!: In the Asset Store and Unity Asset Store - The Best Assets for Game Making

Well, I think you’ve just gone above and beyond to create an asset that now allows for more realistic characters than some AAA producers (coughBethesdacough) ever imagined… My only suggestion would be to allow use to slow the eye movement a hair as jumping from object to object too quickly makes the face look a bit manic.

Also the asset store link seems to be broken.

That’s an excellent idea, now on the list for the next release, thanks! I’m also planning various effects like ‘dazed’ and ‘sleepy’ as well as ‘manic’ and ‘psychotic’ These will be exposed in such a way you can, for example, have a ‘guard’ NPC prefab, and just sort of ‘dial in’ his ‘demeanor’.

I can’t seem to get any asset store links to go, their server must be mucked at the moment.

This should work though: Unity Asset Store - The Best Assets for Game Making

Yeah. the u3d.as links haven’t been working for me at all.

I’m glad you like the idea. Since you’re tasking suggestions maybe it might be good to also throw in crossed eyes, eyes rolled to the back of the head for unconsciousness characters, the option for eyes to target independently (for freaky creatures and the like), or just eyes that don’t track together very well… these could probably do well to emulate various physiological states.