Nature Shader Help

Well my plans when I was developing the Design of my Game was to make some trees had glowing leaves (alien trees), so I modeled the tree and at first Transparent Unlit seemed good, but the problem was that unlit was one-faced only,then the Nature\Tree Soft Occlusion leaves had it’s good side because were two-faced, but it does not fit in the glowing stuff. How can I make an Unlit Nature Leave Shader, or a Two-faced Unlit?

Thanks,
FGP.

To create a two-faced unlit shader.

In the Editor’s menu:

 Assets -> Create -> Shader -> Unlit Shader

Open the shader to edit it. Add this line inbetween SubShader and Pass:

cull off

Thanks, but how do I make it transparent? Accepting the plane’s transparency?