On my computer I am seeing a marked difference between the way it displays the nature shaders.
My Mac uses the lowly “GeForce 2 MX” with 32MB VRAM.
Before the update the nature shaders seemed to work. They didn’t display as beautifully on my machine as on other computers with nicer videocards, but I still got some sense of ambient occlusion and shading. Now I get no shading at all, and the trees glow painfully.
You can see this in the pics below
Picture 1 (the picture at the bottom of this post) is a screenshot of the editor from April. Trees show shading, and ambient occlusion as expected.
Picture 2 (the upper picture in this post) is a screenshot taken today of a project compiled with 2.0 months ago. The trees show no occlusion, or shading. They almost glow. I think it is quite ugly - and regardless of artistic opinions it is not at all what I was aiming for nor does it look the same as it did last week.
My assumption is you have a secondary light source. Re-save your scene without any extra light sources (point like, directional or otherwise) then look at the trees.
No, thats not it. What you are looking at is a project compiled before the update that looked good before the update. Then the web player auto-updated and all the trees glow.
Don’t know where to point you then, I only see this when there are multiple light sources. I haven’t seen it with the default light source, only if you have added one. Sorry I can’t help.
I don’t think there is a way to help this outside of someone at Unity revisiting the changes in the update that might relate to this. And those changes might just need to be made in the player.
I reported this as a bug, but since others are having shader troubles since the update I thought I’d show my findings as well to gather some attention to this issue.
I didn’t include the project package in the report as every single project on my machine now displays the nature shaders as they are seen in the bad photo above. For the sake of thoroughness, I’ll pick one and append it to the bug report.