Nature/Soft Occlusion Shader Help

Hello everyone :slight_smile:

I have an annoying problem. When I import my low poly tree, the colors and the look of the tree are exactly like I want them (Left) . But when I want to plant them with the Terrain Editor, Unity says that I have to assign the Nature/Occulusion Shader as the tree shader. But then my tree looks like this (Right). Where is the problem? I created the tree in Blender.

Thank you :slight_smile:

Same here. Did you find any solution?

Same problem here!! so frustrating!! Did you find anything that works? @luixodev or @WowaG