Hey!
How can I make Nav Mesh Agent and Rig Builder to work? I have them on the same object, I use rig builder so that character can look at me and I use Nav Mesh Agent so that he can follow me. But those two don’t work together. In order for character to follow me I need to turn Rig Builder off(disable it). How can I fix it?
Hi,
Im having the same problem. Did you figure out a fix?
Is this about Animation Rigging? Then it’s quite simple. Make the animated/rigged object a child of the NavMeshAgent object. This is how I do it. I’m not sure, but I’m guessing it has to do something with transforms being set by two different sources or something.
As a rule of thumb I let the NavMeshAgent dictate the movement of the “whole” and treat animation rigging as the “inner details”.
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