I adjusted the script to add +5 to the raycast y axis thinking the current coordinates were messing with the terrain colliders. Improvement, but after a few secs it starts jittering again…
Hi Guys, I had the same problem, and I realized that this only happens after the player with an object with a collider.
eg: if i have a Rock, the navigation should be baked, and the player should not be colliding with this rock. But if the baking missed out the rock, and when the player touches the rock, the player’s position seems to be “offset” by the collision and it will start to jitter and even rotate strangely even when he reaches the destination.
Solution 1: My player gameobjec’s rigidbody needs to be “Is Kinematic”
Solution 2: Make sure obstacles are baked into the Navigation “walkable”