I’m developing a tycoon game like The Sims. The only Problem is, Corners build by two Prefabs with a Obstacle being ignored by the Nav Mesh Agen. It Just slips throug the edge of the Corner. It’s frustrating and annoying, Unity needs a dynamic Nav Mesh!
Any Tipss oder Hacks to realise a buildung Game without killing my nerves with solution like the A* Algorythm?