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I have Placed Some Trees on terrain, where the trees prefab has nav mesh obstacle on it,I have placed trees using brush terrain tools,Now when i am baking to generate nav mesh surface , trees were NOT BAKED as nav mesh obstacles, but, when i place tree in hierarchy and baking the nav mesh surface then ,the trees were BAKED as navmesh obstacle.I am Using unity 2022.3.47f1,How can I fix this?
