Hi,
When my nav mesh stops to attack it gets pushed by other nav meshes which was annoying, so I made them into obstacles when standing still. Works great!
Now the problem is when their target is dead they all try to move (I re-enable the navmesh script and disable nav mesh obstacle) and they “expand” and appear to teleport.
Here is the behavior:
I can solve it by disabling collision radius on the nav mesh but that creates more issues.
Ideas?