Nav Mesh Problem

Hi guys, sry if this is not the correct place to put this but i really dont know in wt section of forum i can do it. Im creating my dungeon with a pack i buy in asset store and now i try create my nav mesh it is not assuming it correctly… instead of assign full floor it assumes each square individually… anyone hv pass for the same and now how to fix it?

Again sry for the probably wrong place.

Hi!,

I think this is probably happening because the tiles on the floor are not connecting to each other. Try to move them a little closer of each other and bake again the navmesh.

Dont work. I push them together and even overlap a bit but nothing… it keeps make the same nav mesh individually for each floor square instead of all together… Anyway ty and i will w8 some more help.

No problem!

One last try, have you tried (probably yes…) to reduce all your navMesh parameters (Radius, Height, Slope…) and see if there are any changes?

Not yet… its baking now with all lower parameters… I will tell u if work in a minutes… Its a bit slower with all at lower… :slight_smile:

Dont work. Tell me i see in one video thats possible to create the navemesh manually? Is that possible? Like we doing modelling?

I think you can do this.

If you model a mesh with this shape and then put it as “Static” (NavigationStatic).

Cuz i see that process in this video at 2 min. Is this process that one u reffer? Sry for so many questions but if i dont put this to work my enemys stuck in all walls :smile:

I never heard about this tool, but it looks awesome…

But I think this is a plugin or a script that guy wrote…

Yap… So i dont know wt can i do now to put in move… Just w8 someone to hv a idea maybe. Ty m8 appreciate ur time

Seems there is a solution

http://docs.unity3d.com/Manual/OffMeshLinks.html

i will take a look

NVM requeires Unity Pro from this way… Need find other way :s
If someone know a method or a solution i will appreciate.

Set Step Height to 1.0 and re-bake. This is an extreme value. If it works, try lower values such as 0.5, 0.3, etc.

1 Like

Hi Tony. Nop even with 1 i take this

There are no other way to create the NavMesh manually like i post some reply ago in that video at 2 min? Or is that some kind of script… Cuz right now i really dont know wt to do more… Ty

KK if i use 1 height and i overlap a bit the floor squares seems it work :slight_smile: i will test with all floor later then i tell u if works… Appreciate ur time again with me Tony. Cheers

Ok i found this script that works perfectly in this cases… if some of u guys need just use it :wink:

http://blog.almostlogical.com/2014/01/10/baking-unity-navmesh-with-box-colliders/