Hi
I was baking my navmesh by just going to the Navigation tab and baking. This was working well - only objects I marked as navigation static were being included in the nav mesh.
But I just changed to use two nav mesh surfaces so I could have seperate meshes for enemies and player. Now, whenever I bake, all items in the specified layers are included, even though they are not marked as navigation static.
Am I missing something? Does nav mesh surface baking include all objects in the layers your specify regardless of whether you mark them navigation static?
The documentation has no help, and I can’t find anything on Google. Could anyone shed some light?..
Thanks