Nav Mesh Teleportation Range

Can someone point me to the teleportation Range setting in Unitys Nav Mesh? I can’t seem to find it anywhere.

What I’m referring to is the maximum distance a nav agent will jump if there is no nav mesh underneath i.e a carved obstacle is placed on top of the agent.

As of now this distance seems very small in Unity ~4-6 units. Is there a way to increase this?

I believe I’ve found what I’m looking for: UnityCsReference/Modules/AI/Public/NavMeshBuildSettings.bindings.cs at master · Unity-Technologies/UnityCsReference · GitHub

Can anyone from Unity confirm if this value does the above? And why it’s marked as “not exposed”?

Edit: I also may be able to take advantage of Unity - Scripting API: AI.NavMesh.FindClosestEdge
and
Unity - Scripting API: NavMeshQueryFilter