An example of what I’m trying to attempt is similar to Debug.Log(string, CONTEXT), where clicking the debug log focuses the context (i.e GameObject).
I have an AnimationController with a large amount of AnimationStates (and sub-state machines), and an editor script that searches for a specified state in the controller. Is it possible to automatically select the resulting state in the Inspector and/or Animator window?
- Code searches for desired state in controller
- The path to the desired state is logged in the console
3. With animator open, navigate to the resulting state’s sub-state machine and select the state