I’m playing around with the new input system and I notice in the Input Warriors demo, when you open the menu you can navigate the menu options with the keyboard but I can’t figure out how.
I’ve set up the new input system in my project, I’ve got it just using the default actions. My Event System is all hooked up with the UI Input system Module and that is connected to my Player Input object. And when it starts up it switches to the UI action map.
That’s got me part of the way there but there’s an issue where I can no longer select my buttons properly with my mouse, if I click on any of my buttons, it activates the first one. Using the navigation keys does not move to the next button.
And when I’ve got that issue dealt with, the next issue is that not all my UI elements that I want to be navigable are buttons. I would like the player to be able to navigate the inventory slots without needing a mouse so that they can select one and move it to a new slot because no mouse means no drag/drop.