How can I produce the style pf navigation Gizmos(move/rotation)/Cube(viewing perspective) in viewport in the Development GUI… in the Unity engine.
I am using Unity to produce a simulation front-end and the Gizmos are exactly what I need, but can seem to determine how to write to the screen in such a way that is consistent with that method.
To refine the question further, I’m not looking for a hack that is similar(using geometry or a texture), but the exact method the Unity Interface uses:)
Cheers and thanks!
Tharyn