Navigation gizmo's / screen drawing.

How can I produce the style pf navigation Gizmos(move/rotation)/Cube(viewing perspective) in viewport in the Development GUI… in the Unity engine.

I am using Unity to produce a simulation front-end and the Gizmos are exactly what I need, but can seem to determine how to write to the screen in such a way that is consistent with that method.

To refine the question further, I’m not looking for a hack that is similar(using geometry or a texture), but the exact method the Unity Interface uses:)

Cheers and thanks!
Tharyn

Can anyone on the Unity dev team shed some light on this one.

Thanks!

You can use the functions of the Handles class for things like this.