We just updated unity version from 2021 to 2022.3.4f1 LTS and are migrating Navigation path finding.
I added NavMeshSurface component and build the scene, but its seems it fails to do so partly.
Level is single mesh, has no colliders. Tried multiple scenarios to build all gameobjects, volumes,… but same result, ideas ?
Result is always partly baked room floor, there are no holes or bumps on the actual mesh.