Navigation Obstacle carve for agent types

In the future will nav mesh obstacles be able to carve for only specified agent types? Thanks!

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We do need this feature too. Please support in up coming 5.6.x . Thank you!

With more improvement, can i config obstacle avoidance of navmeshagent by other shape (box as an example) in the future but not only cylinder now?

Bump. :slight_smile:
@Jakob_Unity Any word/thoughts on NavMeshObstacles by agent type? Much needed. Thx!

@duong-tranthai yes, box is in the dropdown menu of NavMeshObstacle.

@christougher Sorry, you misunderstand me at a point. I meant How could I config other shape to agent type for obstacle avoidance betweens themself?
Thank you!