Navigation

Just a quick question, is it possible to customize the navigation in Unity at all?

Mostly I’d like to improve the navigation speed panning and dollying feel very slow for me, and maybe also show a target gizmo at the cameras point of interest.

Extending the question is it possible to write custom interactive in viewport (using mouse input in the viewport) tools in Unity, e.g. an array tool (assuming I do not want to do this at runtime via scripting)?

You can hold down shift to speed up the dolly and pan. For everything else check these out:

Ah thanks kindly good sir.