Rewired - Advanced Input for Unity page-179#post-9372464
Someone did suggest possibly creating / re-implementing my own version of the FindSelectable function, but using VisualElements / UIToolkit… However that still feels a bit… Excessive?
Like on every item I want focusable, i would have to register the NavigationMoveEvent, and manually search ALL VisualElements above/below/left/right in order to pick the best possible option?