Forgive possible double post. I posted a very similar question in Animation, but further testing suggest it is a navigation issue.
Using Unity 5.1 Personal
All of my games action takes place on a “table” that the player can rotate by clicking objects.
I have mechanim animated character that walks around on the table.
The characters is a CHILD of the rotating table.
I can use basic Animator control with my own script and the character rotates with the parent table correctly.
However, WHEN I add a nav mesh agent to the character to enable him to wonder about the table.
Rotating the table results in the character not rotating and moving eradicatly.
What am I missing?
FYI: I have many other objects on the map that rotate just fine, including cars that drive on roads that move etc… I did nothing special for that to work other than parent everything to the table.