Hey guys!
I am using a NavMesh for my level and I have some different enemies that navigate around as NavMesh Agents.
I don’t want them to collide with each other at all. Currently they are getting each other stuck and moving themselves around and it is not ideal.
I have put them on their own Layer and deselected this layer in the Layer Collision Matrix, so I am really not sure why they are still colliding with themselves!
Any advice or input would be very much appreciated!
Thanks guys!
UPDATE:
I set each agent’s Obstacle Avoidance > Quality to NONE… This SEEMS like it worked… but I am not sure if this is the correct solution… as the title of this implies that they will not avoid anything now. lol I could be totally wrong however.