NavMesh Agent hits walls as it chases player

Hello, I am having a hard time having my enemy chasing my player. The agent runs into walls continuously and only leaves the wall when the player is close. I already rebaked my NavMesh to make sure the enemy does not get stuck at corners and have distance from the walls but the issue is still there. I will attach the NavMesh and a video of what I mean: Untitled_Project_V2.mp4 - Google Drive

You should bake using the new component based navigation systems and bake multiple for multiple agent types.

I only have one agent type, an enemy chasing the player around, and what new component based navigation system do you mean? Thanks for the reply.

I fixed the issue, the reason why it kept colliding and gracing the walls was because of the NavMesh Agent inputs. I put a higher Angular speed and upped the acceleration as well.

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