Hi,
I am noticing that I am not able to tell Unity to use a certain profile for the baked navMesh and because of that, I can’t use any other profile than Humanoid.
Is there a way to create profiles that use the already baked navMesh?
Thanks,
sirerr
Hi,
I am noticing that I am not able to tell Unity to use a certain profile for the baked navMesh and because of that, I can’t use any other profile than Humanoid.
Is there a way to create profiles that use the already baked navMesh?
Thanks,
sirerr
During runtime right? If I didn’t miss something I think this is an issue. It does not let me set the “agentTypeId” from the “NavMeshSurface” component. Also the NavMeshAgent does not even expose that property through code so we cannot even try to change that one at runtime.
I’m guessing that the reason behind this is simply that the new NavMesh functionality is pretty new (see that “NavMeshSurface” and some other are only obtainable from the Unity GitHub).
Despite this minor bumbs I think Jakob is doing a great work here allowing us to finally make use of NavMesh in the XY plane. keep it up man!
The agent has the agentTypeID property in the latest patch release Download Archive