NavMesh Agent Radius Limitations

Hi everyone,

Due to the structure of my game, I need to use a radius value smaller than 0.05f, which is the minimum agent radius value. But as you know, Unity currently limits this value to a minimum of 0.05f. Therefore, I cannot set a smaller value in any way.

Is it possible to remove this limitation? I don’t want to increase the size scale of the entire game just because of this problem.

Thanks.

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I also have this issue. I’m working on a MR game so it isn’t necessarily possible to change the scale of the content as it uses real world coordinates. My agent is less than 5cm wide.

The only solution I can think of is to create hidden scaled duplicates of my whole scene, then have the character follow the hidden agent.

Looking forward to someone solving this issue.

has anyone found a fix for this?
I am also working on MR content, and am running into the same issue. Would be great if this can be fixed for this exact use-case (especially with unity’s push in AR Foundation)

I am also dealing with this issue. For now I have a duplicate level with larger boundaries which is hidden, but this is very time consuming and I would like a better solution.

I had this problem. Solution was to scale up the entire AR Rig