Due to the structure of my game, I need to use a radius value smaller than 0.05f, which is the minimum agent radius value. But as you know, Unity currently limits this value to a minimum of 0.05f. Therefore, I cannot set a smaller value in any way.
Is it possible to remove this limitation? I don’t want to increase the size scale of the entire game just because of this problem.
I also have this issue. I’m working on a MR game so it isn’t necessarily possible to change the scale of the content as it uses real world coordinates. My agent is less than 5cm wide.
The only solution I can think of is to create hidden scaled duplicates of my whole scene, then have the character follow the hidden agent.
has anyone found a fix for this?
I am also working on MR content, and am running into the same issue. Would be great if this can be fixed for this exact use-case (especially with unity’s push in AR Foundation)
I am also dealing with this issue. For now I have a duplicate level with larger boundaries which is hidden, but this is very time consuming and I would like a better solution.