Navmesh agent stops playing animation after 1 second

Hello! I’m having an issue where my navmesh agents will play their walking animation for a second then will lock up in a weird pose and continue to move around the navmesh without any animation.

Some background: I had a scene and baked a navmesh and instantiated a couple of prefabs (that are the navmesh agents) on the navmesh through code and everything was working fine. I then changed the environment a lot and cleared the navmesh then tried to bake a new one and now when I spawn the prefabs on the navmesh this issue is happening.

Does anyone know why I might be having this issue?

Share some code, your animators and what ever you think is causing the issue.

does your run animation is marked as Loop animation ? It sounds like it is an issue about the animation itself rather than navmesh related problems.